Godot

Waiting for Godot

Hey there everyone, just wanted to drop a quick update to let you all know that I spent the last year doing contract work. Finally got that professional Unity developer experience I’d been hankering for, but now I’m back to working on my own projects. Ironically, I’ve fallen in love with the Godot game engine… and I’d say at this point that Sandalfoot is turning into a Godot shop. I’m currently in the process of porting all of our existing titles over to Godot, which is going smoothly. The status of Dungeon Ho!: Unity is “still in development”, although I think the odds of my finishing the existing Unity version before porting the whole thing to Godot are pretty slim. We’ll see how that goes.

Anyway, stay tuned! One of the reasons I moved to Godot is that it’s an infinitely faster workflow, especially for UI. I’m getting a lot more done with less effort, so I’ll definitely have some neat new stuff to show soon.

-Steve

Categories: Development, Godot | Leave a comment

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