Dungeon Ho!: Unity – Art Blog #2

Good news, everyone!  I’ve completed the initial revamp of the random dungeon generation algorithm, complete with more detailed tilesets.  Here’s a screenshot of it in action;

DHU ss1

The next dev blog will detour from the usual wibbling on about inventory pickups and delve into the process I used here.  Stay tuned.


Categories: Artwork, Development, Dungeon Ho!, Uncategorized, Unity | Leave a comment

Dungeon Ho!: Unity – Art Blog #1

‘sup.  We’re breaking from our usual content format to give you a sneak peek at the game’s graphics overhaul, which is currently in progress.  The first step is to expand the game’s tileset to allow for a more richly detailed map.  You can see the bulk of the work being done here in the new Tomb/Dungeon environment tiles.

Tombs Tileset


Categories: Artwork, Development, Dungeon Ho! | Leave a comment

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