Good news, everyone! I’ve completed the initial revamp of the random dungeon generation algorithm, complete with more detailed tilesets. Here’s a screenshot of it in action;
The next dev blog will detour from the usual wibbling on about inventory pickups and delve into the process I used here. Stay tuned.
‘sup. We’re breaking from our usual content format to give you a sneak peek at the game’s graphics overhaul, which is currently in progress. The first step is to expand the game’s tileset to allow for a more richly detailed map. You can see the bulk of the work being done here in the new Tomb/Dungeon environment tiles.