Dungeon Ho!: Unity – Art Blog #2

Good news, everyone!  I’ve completed the initial revamp of the random dungeon generation algorithm, complete with more detailed tilesets.  Here’s a screenshot of it in action;

DHU ss1

The next dev blog will detour from the usual wibbling on about inventory pickups and delve into the process I used here.  Stay tuned.


Categories: Artwork, Development, Dungeon Ho!, Uncategorized, Unity | Leave a comment

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